
Mapped Words:
Learn the 60 Second Spelling Routine
Orthographically Mapped Sight Words
400+ High Frequency Words (Mapped)

By linking the speech sounds (with Phonemies), the spelling (the letters), and the meaning, children store words in the orthographic lexicon, quickly recognise words by sight and know when they don't look right when writing the words. These high frequence words are important.
They are exposed to lots of high frequency words within the One, Two, Three and Away! series.
Start the 36 Mapped Pre-Readers when children have moved to the SSP Yellow Code Level.
Watch the video lessons, use your Duck Hands when ready - pause and write when ready!
Watch the 2 Minute Monster Sounds video daily until you know them!
Over 400 words often called common exception or high-frequency words recognised on sight and spelt correctly in writing within 12 months, before Year 1.
“When you show the sight word code, there’s no need to teach sight words.”
Emma Hartnell-Baker, The Neurodivergent Reading Whisperer®
Use Mrs D's SPELLO cards to learn the Duck Level (High Frequency) Words.
Aim
The aim of the game is to use spelling strategies to finish the game of SPELLO by being the first player to have no cards left in your hand.
Players: 2-4 players Equipment: 144 cards, cut out and shuffled.
How to Play
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Each player is given 7 cards. The remaining cards are placed face-down in the middle of the group. This forms the draw pile.
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Turn over the top card of the draw pile. Place this card face up to form the discard pile.
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When it is your turn, place a card on the discard pile. Your card must be the same colour or the same word as the card on the discard pile or, you may place a ‘Wild Card’ down and change the colour.
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As you place your card on the pile, you must follow the sounds and say the word on the card aloud, cover the card and then spell the word out to the group. If you can’t spell it, uncover the card, spell it as you look at it.
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If you are unable to discard a card from your hand, you must pick up a card from the draw pile.
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Follow the directions of Action Cards. Besides the word cards, there are several other cards that help mix up the game. These are called Action or Symbol cards. Reverse – If going clockwise, switch to counter clockwise or vice versa.
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– When a player places this card, the next player must skip their turn. If turned up at the beginning, the first player loses his/her turn.
Draw Two – When a person places this card, the next player will have to pick up two cards and forfeit his/her turn.
Draw Two – When a person places this card, the next player will have to pick up two cards and forfeit his/her turn.
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– This card represents all four colours and can be placed on any card. The player must state which colour it will represent for the next player. It can be played regardless of whether another card is available.
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Remember to say ‘SPELLO!’ when you only have one card left in your hand.
Subscribers to the SPELLO Club will be able to download SPELLO for Sight Words. Spello cards can be printed and used in all grades to further develop orthographic knowledge. The aim of the game is Word Mapping Mastery®!





Aussie Avery shows children the Duck Level (sight) words, and LOVES being the teacher!
Use Speech Sound Play as your lead-in to Speech Sound Pics (Word Mapping) in the early years. It makes more sense developmentally, and children are not constrained by a grapheme–phoneme correspondence (GPC) learning sequence.
You can use the 10-day Speech Sound Play Plan with a whole Reception class before starting any synthetic phonics programme. This is a precious window to screen and intervene, especially for dyslexia risk, and to ensure every child’s brain has the chance to understand how phonemes and graphemes (letters and sounds) map onto each other. Think of it as an SEN-inclusive Phase 1 of Letters and Sounds.
If using this with toddlers or younger children, follow the 10-day plan without time constraints. Avery and others will help show you how it all works. It’s easy for little ones to grasp, but ironically harder for skilled readers to understand fully. That is because fluent readers often do not stop to think about the role of each letter in written words, or how those letters map to the sounds we speak.
The Speech Sound Pics (SSP) Approach has always centred on mapped words, including high frequency words. The Code Mapping Tool show which letters are graphemes, and the Speech Sound Monsters (Phonemies) show the sound value! Learn about Word Mapping
